I have taught digital design and career development to designers and illustrators since 1993.
Technology can offer a bewildering array of options, and students often don't know where to start. But in my courses, technology supports the design process. All successful design begins in the mind of the designer, and is based on information. Therefore, my students learn how to craft a project brief, identify client goals and audience expectations, conduct research, develop concepts, brainstorm, and quickly prototype their design ideas as thumbnail sketches, before they approach their digital tools.
My job is to show them how to find a starting point for inspiration, and then provide feedback and demonstrate trying alternative approaches. We determine the best production tools, and how their projects will be distributed, published or deployed. During production, they user-test and revise their work. My students gain experience in collaboration, including brainstorming and providing constructive feedback, so that they become more confident and able to advocate for their ideas and their work.
My methods are always hands-on, and class projects meet real-world objectives. Along the way, we review the elements and principles of visual design, using fonts for expressive typography, choosing effective images (with an eye on copyright), and organizing and presenting information. Students often surprise me with their insights and questions. They are so willing to try something new! How much I learn from them is a source of great personal satisfaction. And I always give them resources to go further on their own.
I love watching the light go on.
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Read about my students’ experience in their reviews.
Learn about my teaching experience in my resume.
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